Film Cue
A two-player card drafting game about making — and unmaking — films. Pick a card, pass the rest, and out-score your opponent across three rounds of simultaneous drafting.
- Role
- Designer & Agentic Engineer
- Year
- 2025
Film Cue is a two-player card drafting game about making — and unmaking — films. Designed from the card mechanics up and built as a real-time multiplayer web app with SvelteKit and TypeScript.



The game
Pick a card. Pass the rest. Both players draft simultaneously over three rounds, building a film from six card types — each scoring differently:
- Screenplay — collect Acts 1, 2, and 3 for 10 points
- Package — match Director and Actor pairs for 5 points each
- Buzz — compounds; each copy collected scores more than the last
- Multiplier — triples the value of all Film cards in hand
- Film — worth 1–3 points, triple when paired with a Multiplier
- Prestige — held all game; most earns +6, fewest loses 6
Special cards shift momentum. The Green Light lets you play two cards in one turn — but it travels to your opponent with your hand. Timing it right means knowing what you’re leaving them. The Film Multiplier lets you stack a Blockbuster, Indie Hit, or Cult Classic for triple score.



Design
- Card layout communicates scoring rules at a glance — no rulebook required
- Six card types with distinct visual identities that reflect their scoring logic
- Dark UI with minimal chrome; the cards are the interface, not decoration
Engineering
Real-time multiplayer via room codes — no accounts, no friction. Players create or join a match with a single code. Game state syncs across the full three-round draft sequence. Built with SvelteKit and TypeScript, agentic-engineered with Claude from game logic through deployment.

Interested? [email protected]